The Wind

The day wears on…

Today, the Thicket is filled with small voices; the cries of birds, foxes and more echo between the trees. Teeming life surrounds us, predator and prey alike. After all, we are not the only denizens of the Wood just trying to survive.

Suddenly, the chirps and chitters fall silent. For a brief moment, all is perfectly still. Then a tremendous gust of wind barrels between the crowded trunks. Its terrible force knocks the very breath from us.


The Challenge

The Wind compels you to blow against its gale. But who can win this contest of exhalations?

  • Set a stopwatch.

  • Count to three as a group, inhaling as you do.

  • On the count of zero, start the stopwatch. All travellers begin to exhale slowly through their mouths, making a faint sound with their lips to show that they are exhaling.

  • Whoever continues to exhale longest before tapping out wins.

  • When the final traveller stops, stop the stopwatch.

HELP FROM AN ITEM

If any traveller carries a FLUTE, they may begin to exhale five seconds later than everyone else.

Success. If the winning traveller exhales for longer than twenty seconds, the Challenge is passed.

Failure. If the winning traveller exhales for less than twenty seconds, the party fails to match the Wind, and the Challenge is failed.

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If the Challenge is passed, the traveller who exhaled the longest receives the Blessing of the Wind.

If the Challenge is failed, all travellers suffer the Curse of the Wind. Place the Wind’s card in a designated area reserved for Curses. If this is the party's third Curse, click here.

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As suddenly as it began, the bluster ceases. Sound returns to the trees around us. The wind has blown on.