The Waters

Finding a narrow gap in the stream, we plug it with logs from the nearby trees. The current grows sluggish, pushing at our makeshift dam. But by the time the snarling waters break free, we have already crossed downriver.

The Waters are angered by your blasphemy.

  • The party suffers the Curse of the Waters. Place the Waters’ card in your designated Curse area, so all travellers can see it. If this is the party's third Curse, click here.

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