The Stones

The day wears on…

A light drizzle follows us through the day, muddying our path and clinging to our boots. We are just passing a misty pond, when something skips across the water and lands at our feet. It is a perfect skipping stone.

Confused, we peer across the pool to the far bank. There is no one there — but the stone has given us an idea. Grinning, we play a game of skipping stones.


The Challenge

To represent our attempt to skip your stone the furthest, the party competes in a word game.

  • Starting with the Reader and moving clockwise, travellers take turns speaking random words aloud. Each word must be one syllable longer than the last.

  • For example, the Reader might say, “Stone.” The next traveller might say, “Yellow.” Then the next might say, “Vacillate.” And so on.

  • If a traveller says a word that does not exist, a word derived from a previously said word (e.g. stone/stoney) or takes longer than five seconds to answer, they are eliminated. When a traveller is eliminated, restart the game from a single syllable, from the eliminated traveller’s left.

  • The game ends when only one traveller remains in play.

HELP FROM AN ITEM

If any traveller carries a HAMMER, they may skip their turn ONCE by saying ‘Skip!’

Success. If gameplay reaches a five-syllable word, the Challenge is passed.

Failure. If no five-syllable word is ever spoken aloud, the Challenge is failed.

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If the Challenge is passed, the last traveller standing wins the Blessing of the Stones.

If the Challenge is failed, all travellers suffer the Curse of the Stones. Place the Stones’ card in a designated area reserved for Curses. If this is the party's third Curse, click here.

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Finishing our game, we linger a moment to rearrange our packs. For a second, it seems that the stones on the far bank form a smiling face. But it is only a trick of the eye; there is, and remains, nobody there.