The Infected

One of us has the nerve to do what is necessary. Seizing a rock, they step forward and fell the puppy with a single blow. The killing is humane and necessary; the pup would surely have infected us all. And yet, as we push on into the Thicket, a feeling of melancholy chases us.

  • For its lack of pity, the party suffers the Curse of the Infected. If this is the party's third Curse, click here.

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  • When a spirit is displeased by the party, it will lay its Curse upon them. Curses have dire consequences. The more Curses a party gathers, the more lives will be claimed in the Heart of the Wood. Furthermore, if a party incurs three Curses, the Wood's spirits will reject them and they will be forced to flee for their lives, ending the game.

    When you incur a Curse, place it in a designated area of the table so that all travellers are aware of it.

If this is your FIRST night in the Thicket, click here.
If this is your SECOND night or later in the Thicket, click here.