The Drowned

The day wears on…

The air grows humid as we march through the meadows, a low wind at our backs.

In the late morning, we come across a lurid green pond teeming with trout. To our delight, we see a handful of crude fishing poles leaning on a tree nearby.

This was once someone’s fishing spot. Now — with luck — it can be ours.


The Challenge

Go forth and fish! The aim of the game is to make the most ‘catches’.

  • Shuffle the deck. Deal two cards facedown to each traveller. Place the deck facedown in the centre.

  • Clockwise starting with the Reader, each traveller may Fish by looking directly at any opponent and asking for a specific number value that the first traveller already owns. For example, a traveller who already owns at least one card of value ten might say to another: “Give me your tens.”

    • If the asked traveller owns a card of the value requested, they must hand it over.

    • If the asked traveller has no cards of the value requested, they respond: “Go forth and fish!” The asking traveller draws the top card from the deck and adds it to their hand.

  • The next traveller clockwise then takes their turn, and so on around the circle.

  • If any traveller is ever left without cards, they may draw one card from the deck.

  • If a traveller at any point gains two or more cards of the same number value (for example, two tens), they have made a Catch. The traveller must lay their Catch (the pair of cards) face-up on the table in front of them for everyone to see.

  • The game ends when there are no cards remaining in the deck or no travellers hold any cards.

HELP FROM AN ITEM

If any traveller carries a ROPE, they may begin the Challenge with four cards instead of two.

Success. If at least six Catches are made, the Challenge is passed.

Failure. If five or fewer Catches are made, the Challenge is failed.

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If the Challenge is passed, the traveller with the most catches wins the Blessing of the Drowned. Ties are decided by the traveller with the lowest total numeric value (all their Blessings, Bargains and Character Card values combined).

If the Challenge is failed, the party suffers the Curse of the Drowned. If this is the party's third Curse, click here.

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Casting off, we try our luck. But as soon as the lures land in the pond, the water drains into the soil beneath. Fish flop desperately on the dry bed, drowning in thin air. Filled with a horror we cannot comprehend, we turn tail and run, abandoning our meal.

  • Reform the deck before continuing.