The Crone

The crone screeches as we refuse her wisdom. “Ungrateful maggots! You will know my wrath!”

A moment later, we stand once more at the threshold of the hut. The interior is ruined and empty; the ghostly crone is gone. But a dark presentiment chases us from the hovel.

  • The party has incurred the Curse of the Crone. If this is the party's third Curse, click here.

————
⧖ ⧖ ⧖ ⧖ ⧖ ⧖ ⧖ ⧖ ⧖ ⧖ ⧖
————

  • When a spirit is displeased by the party, it will lay its Curse upon them. Curses have dire consequences. The more Curses a party gathers, the more lives will be claimed in the Heart of the Wood. Furthermore, if a party incurs three Curses, the Wood's spirits will reject them and they will be forced to flee for their lives, ending the game.

    When you incur a Curse, place it in a designated area of the table so that all travellers are aware of it.

If this is your FIRST night in the Mire, click here.
If this is your SECOND night or later in the Mire, click here.