The Barkeep

The day wears on…

In the soulless quiet of the Thicket, it can be easy to forget that we are not the only travellers to essay these lands. Abandoned camps litter the wayside like graves — mementos of unknown journeymen who came before us.

We pass one such camp now, its rubble long picked over by animals and wayfarers. And yet, against all odds, one of us spies a single treasure amongst the detritus. It is a wooden keg, plump with warm, honeyed ale.

How such a luxury could have survived so long out here, we cannot say. However, it is a mystery we do not care much to solve. Breaking the barrel open, we toast our own good fortune.


The Challenge

Make a toast to your fellow travellers!

  • Clockwise starting with the Reader, each traveller takes it in turns to make a dramatic, in-character toast to the traveller on their right. You must address other travellers by their names.

  • The travellers then count to three. As one, they point simultaneously to indicate the traveller they think gave the best toast.

Success. If one traveller earns a majority vote, the Challenge is passed.

Failure. If the vote is tied or split, nobody made an astounding toast to please the Barkeep, and the Challenge is failed.

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HELP FROM AN ITEM

If any traveller carries a FLASK, they receive an extra vote.

If the Challenge is passed before the flask’s rule is applied, the traveller who gained the most votes (post-flask) wins the Blessing of the Barkeep. If the post-flask result is tied, the Reader casts the deciding vote.

If the Challenge is failed before the flask’s rule is applied, the party earns the Curse of the Barkeep. If this is the party's third Curse, click here.

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Leaving the keg well-drained, we set off once more. But as we walk, the warmth in our bellies fades, leaving a thirst that cannot be quenched. The ghostly ale was nothing more than a phantom itself.